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Hoverdia is a
privately registered company and having its principal
activities of creating, promoting and supplying the First Of Its
Kind and Two-In-One number puzzles inclusive of Hoverdia
Eighteen, Hoverdia PlusSign, Hoverdia HashSign and Hoverdia
Juvenile.
Hoverdia is also a content provider
of its innovative logic number puzzles for Newspapers,
Magazines, Puzzle Books, Consumer periodicals, Corporate
newsletters, Boardgame, PC games, Online games, Mobile phone
games and handheld devices throughout the
world.
Hoverdia is the registered owner for
the domain name:
Hoverdia.com.
Hoverdia
Eighteen number puzzle is constructed with an aid
of the computer through an unique algorithm codes, which is called
P4, originally programmed by the puzzle inventor to ensure that
non-identical puzzle is being generated for enthusiast's fun
and happy decoding.
Hoverdia
is authorized to operate and manage all the business
activities in the style of Conceptis Japan
Co. Ltd. under the name of Conceptis
Malaysia for its various creative Conceptis puzzle
products in
Malaysia. |

Conceptis
Malaysia, which is being managed by
Hoverdia, is the official office of
Conceptis Japan Co. Ltd. in
Malaysia.
Conceptis Japan Co. Ltd. is a wholly-owned
subsidiary of Conceptis Ltd. which is also one
of the co-sponsors for The 16th World Puzzle Championship,
October 2007 in Brazil.
Conceptis Ltd.
is the leading supplier of Sudoku and many more logic puzzle
families to printed, electronic and other gaming media all over the
world inclusive of Conceptis' Kids, Pic-a-Pix, Sudoku, Kakuro,
Hashi, Battleship, Hitori, Sliterlink, Link-a-Pix, Maze-a-Pix,
Fill-a-Pix and a lot more is coming
up.
Conceptis Ltd. has become the major
motivating spirit, spreading awareness of logic puzzles for the
benefit of puzzle fans throughout the world since the company
was founded in 1997. Conceptis Ltd. has been supplying its puzzles
to more than 40 countries.
Conceptis logic
puzzles are also featured in games for Nintendo DS, CD-ROMs for PC,
Mutliplayer board games, even in daily box calenders. On average,
ten million Conceptis puzzles are printed in newspapers, magazines
and books each day, while millions more are played online and on
mobile phones each
month.
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