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Hoverdia is a privately registered
company (Business registration No.
IP0255976-K) and having its principal
activities of creating,
promoting and
supplying
the
First Of
Its Kind
and
Two-In-One number
puzzles inclusive
of Hoverdia
Eighteen,
Hoverdia
PlusSign,
Hoverdia
HashSign
and
Hoverdia
Juvenile.
Hoverdia Eighteen
is not a particular kind of puzzle. It is
typically similar
to Brain Games but
somewhat more challenging for Brain
training.
Hoverdia
Eighteen number
puzzle
is constructed
with
an
aid
of
the
computer
through
an unique
algorithm
codes, which
is
called
P4,
to
ensure that
non-identical
puzzle
is being
generated
for
enthusiast's fun
and happy
decoding.
Hoverdia
is mainly
a
content
provider
of its
innovative number
puzzles
for
Newspapers,
Magazines,
Puzzle Books,
Consumer
periodicals,
Corporate
newsletters,
Boardgame,
PC
games, Online
games, Mobile
phone
games and handheld
devices for
worldwide
availability.
Hoverdia
is
the
registered
owner
for
the
domain
name:
Hoverdia.com.
The pronunciation of
Hoverdia should sound like
"Whole-World-Dear".
Hoverdia
is also
in
collaboration
with
Conceptis
Japan
Co.
Ltd
as an
exclusive
representative
to conduct their
business
activities with
the
same
style for
all their
various
creative puzzles. |

Conceptis Japan Co. Ltd. is a wholly-owned
subsidiary of Conceptis Ltd.
which is also one
of the co-sponsors
for The 16th World
Puzzle Championship,
October 2007 in
Brazil.
Conceptis Ltd.
is a
leading
supplier
of
Sudoku
and
many
more logic
puzzle
families to
printed,
electronic
and
other
gaming
media
all
over the
world
inclusive of
Conceptis'
Kids,
Pic-a-Pix,
Sudoku, Kakuro,
Hashi, Battleship,
Hitori, Sliterlink,
Link-a-Pix, Maze-a-Pix,
Fill-a-Pix, CalcuDoku and
a lot
more is
coming
up.
Conceptis Ltd. has become the major
motivating spirit, spreading awareness of
logic
puzzles
for
the
benefit
of
puzzle
fans
throughout
the
world
since the
company
was
founded
in
1997.
Conceptis
Ltd. has
been
supplying their
puzzles
to
more than
40
countries.
Conceptis
logic
puzzles
are
also
featured
in
games
for
Nintendo
DS,
CD-ROMs
for
PC,
Mutliplayer
board
games,
even
in
daily box
calenders.
On
average,
ten
million
Conceptis
puzzles
are
printed in
newspapers,
magazines
and
books
each
day,
while
millions
more are
played online
and on
mobile
phones each
month.
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